Data-driven geometry with emulated geometry shaders.
Functional GLSL metaprogramming.
PowerPoint must die.
Modelling live data with a computational DOM.
Putting math into motion and controlling it precisely, with a little help from Isaac Newton and Admiral Ackbar.
Exploring the outer limits: on the nature of infinity, continuity and convergence.
A tale of numbers that like to turn: a different look at complex numbers and the strange things they do.
Presentation-quality math with Three.js and WebGL.