The days of static UIs that only have jarring transitions between pages are pretty much over. With frameworks like CoreAnimation or jQuery, it's easy to add useful animations to applications and webpages. In the case of jQuery, you can easily animate any CSS property, and you get free work-arounds for browser bugs to boot. You can run multiple animations (of arbitrary duration) at the same time, queue animations and even animate complex properties like colors or clipping rectangles.

But what if you want to go beyond mere CSS? You might have a custom widget that is drawn using <canvas>, whose contents are controlled by internal variables; maybe you're using 3D transformations to scale and position images on a page, and simple 2D tweening just doesn't cut it.
In that case, it would seem you are out of luck: jQuery's .animate() method can only be applied to a collection of DOM elements, and relies heavily on the browser's own semantics for processing CSS values and their units. However thanks to JavaScript's flexibility and jQuery's architecture, we can work around this, and re-use jQuery's excellent animation core for our own nefarious purposes.


