Making things with Maths

Steven Wittens

github / twitter  unconed
http:// acko.net

“I don’t see how it’s doing society any good
to have its members walking around with
vague memories of algebraic formulas and geometric diagrams, and clear memories of hating them.”

Paul Lockhart, “A Mathematician's Lament”

“The power to understand and predict
the quantities of the world should not be restricted to those with a freakish knack for manipulating abstract symbols.”

Bret Victor, “Kill Math”

f=Math; e=document.body.children[$=0]; G="globalCompositeOperation"; Q=.43; P=.05; with(e){ with(style)width=(w=innerWidth-9)+"px", height=(h=innerHeight-25)+"px"; W=(width=w/=2)/2; H=(height=h/=2)/2; g=getContext("2d"); t=w/h} with(g){ scale(W/t,H); translate(t,1); setInterval(function(){ with(E=e.cloneNode(0)) width=height=H, c=getContext("2d"); c.fillRect(0,0,h,h); g[G]=c[G]="lighter"; C=f.cos; S=f.sin; L=f.atan2; q=C($); r=S(q-$*.7)+Q; u=C(r-$*Q)+Q; a=L(q,-u*2); b=L(r,u*u+q*q); n=C(a); o=S(a); N=C(b); O=S(b); $+=P; clearRect(-t,-1,2*t,2); for(i=14; i>4; --i){ v=0; for(j=25; j; ){ M=f.log(j+.2)*Q; j--; _=$-j*.07-i*4; A=C(_+S(_*.8))*2+_*P; B=S(_*.7-C(_*Q))*3; x=C(A)*C(B)*M-q; y=S(A)*C(B)*M-r; z=S(B)*M-u; k=x*n+z*o; _=z*n-x*o; l=y*N+_*O; z=_*N-y*O; lineTo(k/=z,l/=z); lineWidth=P/z; strokeStyle="hsl("+60*S($-z)+",60%,"+~~(40-j)*(Q+!j+(.1>($-j*P)%1))+"%)"; if(z>.1)v++&&stroke(); else{ v=0} beginPath(); moveTo(k,l)} } A="drawImage"; N=H/2; c.globalAlpha=Q; c[A](e,0,0,H,H); X=k*N+N; Y=l*N+N; K=1.1; c.translate(X,Y); while(i--)c.scale(K,K),c[A](E,-X,-Y,H,H); g[A](E,-t,-1,2*t,2)} ,33)}
three.js
WebGL
tquery
Framework
mathbox
Live Graphing
deck.js
Slideshow
mathjax
Typesetting

Background

Tip: Hold shift to slow down animations.
$$ y = 0.5 - 0.5 \cdot \cos x $$
$$ r = 0.5 - 0.5 \cdot \cos \theta $$
$$ r = 0.5 + 0.5 \cdot \cos 8 \theta $$
$$ \begin{array}{rl} r = & \arcsin(0.5 + 0.5 \cos 8 \theta) \\ & ( 0.5 + 0.5 \cos \theta) \\ \end{array} $$
$$ r = 0.4 + 0.4 \cdot \cos ( 1.1 \cdot \theta ^{2} ) $$

Sandboxes

Grapher.app
$$ y = \frac{x+1}{x-3} \frac{1}{x} \frac{1}{x+2} $$
$$ map(x) = \left\{ \begin{array}{l} 2 - \frac{1}{x} & x > 1 \\ x & |x| \le 1 \\ -2 - \frac{1}{x} & x < -1 \end{array} \right. $$

GLSL Sandbox

Processing(.js)

Web Audio

Games

3D Prints

Arduino

Math Machines

Bezier Curves


Paul de Casteljau

1959

Pierre Bézier

1962

Vectors

$$ \class{mj-blue}{\vec a} $$
$$ \class{mj-blue}{\vec a} , \class{mj-red}{\vec b} $$
$$ \class{mj-blue}{\vec a} = \class{mj-red}{\vec b} $$
$$ \class{mj-blue}{\vec a} \neq \class{mj-red}{\vec b} $$
$$ \class{mj-blue}{\vec a} + \class{mj-red}{\vec b} = \class{mj-green}{\vec c} $$
$$ \class{mj-green}{\vec c} - \class{mj-red}{\vec b} = \class{mj-blue}{\vec a} $$
$$ \class{mj-blue}{\vec a} + \class{mj-blue}{\vec a} + \class{mj-blue}{\vec a} = 3 \cdot \class{mj-blue}{\vec a} = \class{mj-green}{\vec b} $$
$$ \class{mj-blue}{\vec a} = \frac{\class{mj-green}{\vec b}}{3} = \frac{1}{3} \cdot \class{mj-green}{\vec b} $$
$$ \class{mj-red}{\vec b} - \class{mj-blue}{\vec a} = \class{mj-green}{\vec c} $$
$$ \class{mj-purple}{\vec d} = \class{mj-blue}{\vec a} + \frac{1}{3} \cdot (\class{mj-red}{\vec b} - \class{mj-blue}{\vec a}) $$
Linear interpolation
$$ lerp({\vec a}, {\vec b}, t) = \vec a + t \cdot (\vec b - \vec a) $$
Quadratic Bezier Curve
Cubic Bezier Curve
Bicubic Bezier Surface

Procedural Generation


Textures

3D Models

Maps / Terrains

Fractals
Longitude
Latitude
longitude = cos(time + sin(time * 0.31)) * 2
          + sin(time * 0.83) * 3 + time * 0.02
latitude  = sin(time * 0.7 + 1)
          - cos(3 + time * 0.43 + sin(time) * 0.13) * 2.3

$$ x $$

$$ x =\hspace{3 pt}? $$

function (x) { return x }

$$ x = $$

$$ \ldots $$
$$ -4 $$
$$ -3 $$
$$ -2 $$
$$ -1 $$
$$ 0 $$
$$ 1 $$
$$ 2 $$
$$ 3 $$
$$ 4 $$
$$ \ldots $$
$$ f(x) = x $$
$$ f(x) = \frac{x}{2} $$
$$ f(x) = \frac{x}{2} + 1 $$
$$ \class{mj-blue}{f(x) = 2 \cdot \arctan x} $$
$$ \class{mj-green}{g(x) = \sin 6x} $$
$$ \class{mj-red}{f(x) + g(x)} $$
$$ \class{mj-blue}{ f(x) = 0.5 + 0.5 \cdot cos x } $$
$$ \class{mj-blue}{ f(x) = 0.5 + 0.5 \cdot cos ( min(-\pi, max(\pi, x))) } $$
$$ \class{mj-blue}{ f(x) = 0.5 + 0.5 \cdot cos ( min(-\pi, max(\pi, x))) } $$ $$ \class{mj-green}{ g(x) = fractal(x, t); } $$
$$ \class{mj-blue}{ f(x) = 0.5 + 0.5 \cdot cos ( min(-\pi, max(\pi, x))) } $$ $$ \class{mj-red}{ g(x) = f(x) * fractal(x, t); } $$

Physics

$$ \class{mj-blue}{\vec p} $$
$$ \class{mj-blue}{\vec p}, \class{mj-green}{\vec v} $$
$$ \class{mj-blue}{\vec p_1} = \class{mj-blue}{\vec p_0} + \class{mj-green}{\vec v_0} \cdot 1 s $$
$$ \class{mj-blue}{\vec p_{1.5}} = \class{mj-blue}{\vec p_1} + \class{mj-green}{\vec v_1} \cdot 0.5 s $$
$$ \class{mj-blue}{\vec p_{i+1}} = \class{mj-blue}{\vec p_i} + \class{mj-green}{\vec v_i} \cdot \Delta t $$
$$ \vec f = \ldots $$ $$ \class{mj-red}{\vec a} = \frac{\vec f}{m} $$
$$ \class{mj-blue}{\vec p_{i+1}} = \class{mj-blue}{\vec p_i} + \class{mj-green}{\vec v_i} \cdot \Delta t $$
$$ \class{mj-blue}{\vec p_{i+1}} = \class{mj-blue}{\vec p_i} + \class{mj-green}{\vec v_i} \cdot \Delta t $$ $$ \class{mj-green}{\vec v_{i+1}} = \class{mj-green}{\vec v_i} + \class{mj-red}{\vec a_i} \cdot \Delta t $$ Euler integration
$$ f = -k \cdot x $$
$$ \class{mj-blue}{\vec p_{i+1}} = \class{mj-blue}{\vec p_i} + \class{mj-green}{\vec v_i} \cdot \Delta t \\ \class{mj-green}{\vec v_{i+1}} = \class{mj-green}{\vec v_i} + \class{mj-red}{\vec a_i} \cdot \Delta t $$
$$ \vec p_{i+1} = \vec p_{i} + \int_t^{t + \Delta t}{\vec v(t) \cdot dt} $$

$$ ????? $$

References

Nature Of Code.com — Daniel Shiffman

“Doodling in Math Class” — Vihart

Youtube.com / user / Vihart

“Kill Math” — Bret Victor

Worry Dream.com / KillMath

Better Explained.com

Thanks!

Slides on Acko.net.

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Browse the code on Github.
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